Luxor Game Series Wikia

If you are looking for the series, click here. If you are looking for the new redesigned version known as HD, click here. If you are looking for the PSP port, click here.

Luxor is game in the Luxor franchise. It is the first one in the series of tile-matching, action, puzzle video game developed by MumboJumbo. It was released in May 15, 2005, succeeded by either Luxor: Amun Rising or Luxor 2.

It consists of about 25 levels in 13 stages. The antagonist of the game is Set and the aim of the game is to defeat him.


  • Mouse: move Scarab Shooter.
  • Left Mouse Button/Middle Mouse Button: shoot Spheres, select options.
  • Right Mouse Button: switch between currrent and next Sphere.
  • ESC: open/close menu in-game.
  • Spacebar: pause the game.


The colorful spheres forcefully moves forward by a pusher called Scarab to the pyramid. Always avoid the spheres from entering the pyramid by shooting the sphere to create matches of 3 or more in the same color. Making 3 matches in a row (either by performing Combos or creating Chain Reactions) will spawn 1 out of 8 Power-ups that you can catch to activate them. Finishing a whole group of spheres will spawn a gem that is worth of points after the scarab had been eliminated. Fill the progress bar by remove certain amount of spheres to finish the level.

If you failed to eliminate all of the spheres when they entered the Pyramid, you will lose one life and are forced to try the level again. After you failed the level, the message will read "FOUL!". If you lose all the lives you have, the game is over. When you match 5 or more spheres, there is a chance that an Ankh Coin will spawn from them. Collect 30 Ankh Coins to gain an extra life.


Shooter Power-ups

  • Lightning Ball - A ball that shoots a vertical lightning, destroying the spheres in the path.
  • Fireball - A ball that shoots fire, destroying a many non-matching spheres.
  • Wild Ball - A colorful ball that can be shoot spheres anywhere on the path, including non-matching ones.
  • Speed Shot - Shoots the ball twice as fast with a beam being visible while it is active.

Path/Instant Power-ups

  • Slow - Slows the movement of the spheres for a short period of time.
  • Stop - Stops the spheres for a short time.
  • Reverse - Causes the spheres to move away from the pyramid in the opposite direction.
  • Color Bomb - Eliminates all of the sphere of a specific color. There are seven colors for one to be all eliminated.


  • Spheres: 100 points each.
    • Additional 100 points for every Combo you make (this bonus will start when you matched a set of 3 spheres in a row without missing or making a non-match shot in-between).
    • Then multiply that by the numbers of Chain Reaction it created.
  • Ankh Coin: 250 points.
  • Gems: 1,000~15,000 points depends on the type of gem.
  • Bonus 100 points for the distance between last spheres removed and the pyramid at the end of the level.


The map of Egypt, showing the shooter on its first level point.

The map is located in Egypt. It consists of about thirteen destinations with their respective names. The whole journey starts from the left and ends to the right.


NOTE: Please be aware the from stages 1-12 has repetitive maps that occurred before the new one unlocked that is being the last, to finish the stage. Stage 13 has the maps that were the last since Stage 4.

Stage 1 - The Quest Begins (Alexandria)

Stage 2 - Chasing the Caravan (Tanis)

Stage 3 - To The Pyramids (Caravan)

Stage 4 - Clue in the Ruins (Pyramids)

Stage 5 - The Oasis of Isis (Ruins)

Stage 6 - Journey to the Sphinx (Oasis)

Stage 7 - Pillars of Karnak (Sphinx)

Stage 8 - After the High Priest (Karnak)

Stage 9 - City of the Dead (Stone Quarry)

Stage 10 - Up the Cataracts (Necropolis)

Stage 11 - The Hermit's Advice (Cataracts)

Stage 12 - Temple of the Goddess (Hermit)

Stage 13 - To Wrath of Set (Philae)

HD Release

A revamped version of the game was released for iOS and Android in 2011. In later of the same year, it was released for PC and Mac. You can find in anywhere, including Steam.

The whole game has been redesigned to high definition graphics. The graphics from Luxor 2 are used, including the sounds, but the music remains the same from its original game.


  • Set was later again seen again in Luxor 2, Luxor 3 and Luxor 5th Passage. There are some levels that are based on him.
  • The level in the loading screen was Oasis of the East.
  • Cleopatra from Threading Cleopatra's Needle was seen in top left of the loading screen.
  • In the loading screen of the original game, the shooter was shooting a green sphere. In HD, it was shooting a fireball. The shooter's secondary sphere color remains the same.
  • The map (including Luxor: Amun Rising) is actually sideways. There wasn't a particular reason why.
  • Luxor, Luxor AR, and Luxor evolved are the only games in the series that load the pyramid from a sprite. This is why all the pyramids are the same, otherwise there would be many pyramid files.
  • The original iPhone version of Luxor have a HUD on top of the screen and pause button to the top left (also it showed number of chains remaining, and next sphere), instead of HUD at bottom of the screen (a progress bar) and pause button at the bottom right.


List of major audio in the game
Audio Track Name
Level Intro
Level Complete
New Record
Game Over
High Score
Stage Complete
Game Win