game = Determines which game(s) the map appears in.
1 = Luxor/Luxor HD ar = Luxor AR/AR HD 2 = Luxor 2/2 HD 25 = Luxor 2/2 HD/5th Passage 3 = Luxor 3 35 = Luxor 3/5th Passage 4 OR qfta = Luxor QFTA 5 = Luxor: 5th Passage e = Luxor Evolved 1mob = Luxor (Mobile) 2mob = Luxor 2 (Mobile)
paths = Determines how many paths are active at most in the map.
covers = Determines if there are path covers (excluding the pyramid). n = No, y = Yes
reflectors = Determines if there are Reflectors in the map (Luxor 3 only).
merge = Determines if there are points where split paths converge into one.
preceeded by = Determines which map comes before the map.
succeeded by = Determines which map comes after the map.